By Jerry Flynn, Daril Bentley
Animating With MicroStation is a must have for architects, civil engineers, and business engineers concerned with animations. via illustrations and hands-on workouts, this publication covers each element of animating intimately together with cameras, international and resource lighting fixtures, paths, actors, movement blurs, and ambitions. This publication is useful for lots of assorted fields together with: structure - discover interior/exterior scenes or structural parts via movement Civil Engineering - extra via sensible websites with roads, bridges, signing, lights, and extra Geospatial - Use 3D info to animate sensible landscapes
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Extra resources for Animating with Microstation
CREATING THE ANIMATIONSCRIPT IN V8 XM EDITION x x m Edition @ Creating the Animation Script in V8 XM Edition H 1 Open the Animation Producer dialog box by clicking the tool in the Animation Settings toolbox. If you h a v e created animation in previous v e r s i o n s of Microstation this is where you will begin to appreciate the changes made in V8 XM Edition. The Animation Producer has a completely new look and you will find it much easier to create animation scripts here. 24 I Chapter 2: Simple Keyframe Animation I NOTE: You will need to set the number of frames you will be using because the default is 120.
Dgn. 2 In the Animation Producer dialog box, set View to 2. I Chapter 2: Simple Keyframe Animation I 38 3 Verify the Preview Settings by selecting Settings > Preview in the Animation Producer dialog box. 4 In the preview settings dialog box, turn on Clear View Between Frames, Limit Curve Stroking, Animated Elements, and Static Elements. B 5 From the view border click, the Change View Display Mode tool. The Set View Display Mode dialog box opens. Turn on Graphics Acceleration for View 2 with Display Mode set to Smooth.
15 Enter scissor2 in the Name field and scissor open in the Description field. 16 Using the Manipulate Actor tool, rotate the File actor minus 60 degrees. 17 Create a KeyFrame of File actor with Name file and Description file open. &! 18 Using the Manipulate Actor tool, rotate the BLADE1 actor minus 177 degrees. The blade is fully opened. 19 Create a keyframe of the knife in this position, with Name bladel and Description bladel open. I Attaching Actors I 87 20 Using the Manipulate Actor tool, rotate the BLADE2 actor 176 degrees.